New bounded behaviour for crackers, user can now control the distance detached fragments can move, from making them stick on the surface to let them free and falling. Improved quality of Fracture solver, cracks are now more realistic pulling out small fragments in borders of impact or detaching areas without the need of further adjustment.
PDI Fracture Solver 2x faster, scenes involving hundreds or thousands of fragments in dynamics now computes at least 2 times faster with the same stability than previous version.
Jagginess applies to broken fragments only, by default Jaggines now only applies to the areas which has been broken in simulation, getting much lighter meshes for rendering or exporting it to game engines. New ability to exclude part of the curve in Shatter it Draft Mode, simply by dragging the mouse you can select the extent of the curve to be used for shattering, as many times as needed, therefore one single curve is enough for all reshattering operations. New Extent parameter for Shatter it tool, this new parameter allows to shrink the shatter region in a visual way, making very easy to increase the density of fragments in any area of the model. Licensed users can access already Pulldownit 5 from his account and there is a demo version for Maya 2022 in the Thinkinetic web site.
Read the full list of fixes in the Pulldownit web site version logs There are several other performance and usability improvements you can review below and you can check the whole list of fixes in the Pulldownit version logs page:
Since several years ago Autodesk is focused in strengthen Maya for animation tasks, and probably it counts with the most powerful toolset on this area, this new version includes also important enhancements for modeling, that’s good, however making Bifrost supporting USD assets isn’t the most appealing update for those working in VFX, hope Autodesk moves forward and devotes time to improve seriously Bifrost aswell.ĪntCgi review and test many of Maya 2023 new features in this nice video: There are also usability improvements to the Sweep mesh tool and Arnold render has been updated, besides Bifrost now support USD assets. Regarding Animation Autodesk has introduced a new Blue Pencil tool allowing to create 2D drawings and annotations directly in the Maya viewport which are saved with the scene. There are more deformer options and important performance improvements when modifying hi-poly meshes, besides you can now control the transparency level of the wireframe on shaded, which is very useful working with dense meshes. Retopology tool has been boosted with a new auto remesh option allowing to get quickly good results with less preparation of the scanned model. Boolean operations have been revamped with new modes, more intuitive visualization in the viewport and a new Boolean Stack editor for easily manage your changes. Maya 2023 itself brings quite a lot of improvements in animation, modeling, and performance. This new update v 5.3 will be available for the rest of supported Maya versions in the following weeks. Pulldownit, the destruction plugin, is already available for Maya 2023 an brings an important enhancement, Shatter it tool is now 4 times faster.